'Move to layer' function neeeded. Currently, adding actors to one layer doesn't remove them from another, which makes using layers to organise scenes confusing.

In the layers panel, if I select some objects and add them to a new layer; those objects now exist on two layers.

Personally I feel this is contrary to most DCC methods, but also hard to work with.

I want to be able to move a bunch of actors to a new layer.

But now, how do I know which layers they were on before? how do I remove them? they’re kind of split across multiple layers and it’s not obvious how to do it.

It feels complicated and confusing, when simply being able to “move selected objects to this layer” would be easy to implement, but also bring Unreal into alignment with most other tools.

Also, there is a “make all layers visible” command.

Could we have a “make al layers invisible” command?