I’v followed the instructions from the Basics of AI twitch without the Behavior tree. Randomly the pawn would “get stuck” and wont continue to move until I restart the simulation. The Move to AI node return value prints “Request Successful” as if the pawn is still patrolling between the two path nodes. The animation continues to work and even the Get Velocity node shows the pawn has velocity as per the max walk speed settings. Basically the pawn seems stuck but rotates and animates its moving left for a while then rotates right and animates its moving in that direction for a while but does not actually go anywhere.
I have now modified this to be done via behavior tree and almost same thing happens. But instead this time the pawn just continues to move in the same direction without ever reaching it. The Move to in the BT just runs constantly. How can I debug this?