Move the character in the direction of the camera

Hey all,

So I am putting together some flight animations and was having trouble getting the character to fly in the direction. So right now I followed this tutorial

https://answers.unrealengine.com/que...on-camera.html

and it still does not seem to work. I am not using an event tick, instead it is when the character goes into flight that he is able to move freely. I have attached a photo of my blueprint so far.

Now the second part is when I go into flight, I disable “Use Controller Rotation Pitch” to allow the character to move freely with the camera because he is in a superman like pose, but then when I stop flying he is sideways in the air. The question is how would I realign him with the world z-axis?

Thanks,
Nathaniel Hill

Lerp the Player Model rotation to face the capsule forward direction with a timeline.

Could you be a little more specific? I am not as accustomed to working in blueprints. Thanks

Alright, so here is an example of what I would like: DC Universe Online Flight Movement - YouTube
A flight much like DC universe online.
This is what I have so far minus the free flying part: Superhero Blueprint (Flight WIP) - YouTube

If you’re new to blueprints, you should check out some tutorials on youtube.

Here’s one geared towards flight:

Thanks! This got it to work, I wasn’t having the character follow the camera properly when flying!

Good to hear you got it to work!

If this answer answered your question, could you upvote/mark as answer