Move static mesh components OUT of blueprint class

We made a bunch of static meshes into a blueprint and now they are not in the Level anymore but in the BP class, which is fine except the variant manager can’t handle that anymore. It wants scene level actors, not components inside of blueprints. I can’t drag the variant manager into the blueprint, it can only exist in the scene level so I need this to happen either through moving the parts out of the BP or get the variant manager to talk to components inside of a BP.

I can’t just drag static meshes into the level again because it would take a week to re-setup all the materiel assignments and tweaks we made to it.

I’m surprised this is a one way street. Thoughts?