Move Spline point location to follow an actor

I have a moving spline following another actor point with “Set Location at Spline Point” on a tick, but the mesh associated with the spline doesn’t move with it. Is there a way to move the mesh with the spline in real time?

Thanks!

You need to update the spline mesh on tick mostly likely like you do in the constructor, you should store out the Mesh Component in the constructor then you can use that reference in Tick to access Set Start/End for the SplineMeshComponent.

please give me any hints regarding this question

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