Move spawned actor to location

I’am trying get move spawned actor to location. But now actor is just teleport from start point to destpoint.
Just like there is no" vinterp to" function.
At event Begin play i put “Actor Location” to variable, before it would be destroyed.
After “impact” actor destroying, and another actor bring his place (spawn savedNPC)

How it could be solved that actor move slowly to destination (Actor Dest)

You may be looking for the ProjectileMovement component. Take a look on it, it might help you.

Well…a simple answer is: how interpolation work…U got 3 variables and one of them must change…

What i had before: i hade A-point (constant current location) B-point (constant dest location) Delta (yeeeah constant variable)
So nothing will work with 3 constant variables.

All u need is - one of variables changes by event tick in your blueprint. So i done it and my current location now change all the time as actor moves to dest.

I changed my main blueprint and took interpolation to spawn actor blueprint, i have 2 blueprints (one of them spawn actor, and second blueprint inside spawned actor.

https://i.imgur.com/z7Iqm8v.png

https://i.imgur.com/vcSY4re.png