My English is not the best, i’ll try my best to explain.
Is there any way to “attach” an object to another and control it over the object surface ? (Like the select and place tool in 3DMax).
e.g. I have a ball and want to add a box on it, so i pick the box put it on the ball surface and allow some control to it, like move around the ball, rotate the box, scale … but keeping the box on the ball surface.
EDIT: Here a video i recorded on 3DMAX, want to know if its possible to replicate it in UE4, using only blueprints.
This should be able to be done using a ‘Spawn Decal Attached’ node, a decal is a way to display things such as blood splatters, stickers, etc… onto other objects. Personally I haven’t used this node, but it should be what you are looking for.