Usually, you just open the project with the later engine version, it will make a copy and then have a coffee while 40,000,000 shaders compile.
Always let the engine make a copy ( or keep your own ). But it should be fairly painless.
Usually, you just open the project with the later engine version, it will make a copy and then have a coffee while 40,000,000 shaders compile.
Always let the engine make a copy ( or keep your own ). But it should be fairly painless.