Hi! I am making a third person combat game.
How do I move my character to the closest AI when an attack combo is executed.
I tried “Simple move to actor/location” but it can’t be linked to the AI. Pawn Sensing doesn’t work either.
Hi! I am making a third person combat game.
How do I move my character to the closest AI when an attack combo is executed.
I tried “Simple move to actor/location” but it can’t be linked to the AI. Pawn Sensing doesn’t work either.
Hey there,
There could be several approaches to this, especially if you are willing to do some C++ work. But here is one option: How to get location of closest enemy pawn? - #3 by ThompsonN13
Essentially, you could get closest actors and then use grt overlapping actors to filter for the enemy AI
If you have a navmesh, you may be able to use simple move to location or simple move to actor. But I don’t think you can use the other AI nodes unless your player is possessed by an AI controller.
Thanks, I found the solution.
I used the find actor of class and then simple move to actor.
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