Hello, so I’ve been working on a first person exploration game in Unreal for a few days now and am learning how to use blueprints. So far I’ve taken the first person shooter example, removed the gun, created a system where you can use left shift to toggle between walking and running, and hold right click to fall through the air faster.
What I would like to implement is a system where, once you’re in the air, you can left click and for a short time gravity is turned off and you are launched directly in that direction, like a homing attack from the modern Sonic games. I started by watching this video on projectile motion: https://www.youtube.com/watch?v=FvFEvxGQjug
and basically I used that to create a MouseControl controller blueprint where, when you left click it finds the vector direction of the mouse and saves it to a variable in that blueprint. Trouble is, I don’t know how to get that variable to the character blueprint through direct communication, and even with that vector I’m not sure exactly what function I could use to move the player in that direction exactly. I’m still really really new to this so please be patient with me.
Thank you for your help!