Im trying to move a playerPawn to a location (staticMeshActor) on a click event.
right now i set the position with a “SetActorLocation” function, but i try to have a tracking shot to the location, which seems like impossible with this node.
I also tried the Simple “MoveToActor/Location” but i cant get it work.
Hello,
Try to use a timeline like this one (but replace lerp rotator by lerp vector and maybe use play from start instead of play, depending on your event) :
Thank you very much! works perfekt.
with the same approach i made object in the middle of the world rotate 360° in loop.
then i attached the player pawn to fly around the level with the rotation of the object.
Now i want that the focus of my pawn is in the center of the world, but i still would like to look around.
I think somethin like the SetFocus function, but it works only for AI right?