Hi, I am looking into how to get movement along a path for a 2.5d game, similar to how the game Inside plays. The camera should always be looking at the players profile but the path the character takes isn’t just one axis.
I have got something working using a spline in the level and it looks decent enough, but thinking ahead it seems a headache if I have to blend between actions, like climbing or pushing an object. Does anyone have any simple or commonly used methods for achieving this?
Wow thanks for taking the time to do that! Maybe I didn’t explain well enough what I mean on the axis, BUT thats really useful for the camera when I get to that!
Instead of the Z I meant the character can take the X and Y on the spline, so the character can move along a curved road for instance with the camera maintaining its relationship to the character as it would round a corner. My current set up for the character is very similar to the camera in your example.
Would you not foresee problems when it comes to blending a characters movement along multiple splines, or blending between running on a spline and then pushing an object?