Move Player Camera from another Actor?

I’ve just started using UE, having switched from Unity, and I’m in the process of trying to learn how to use the engine in order to transfer my current project to it.

However, I’ve been stuck for the past several days with this one issue: I’d like to be able to have the player’s camera move from it’s position in the Player Pawn to an arrow’s position in another actor.
I’ve managed to move the camera in this way in relative space, but I have no idea how to control the camera from another actor’s blueprint.

Here’s how my blueprint looks currently:

And how I tried to reference the camera:

I’m like 90% positive it’s a really simple thing that I’m missing, but jumping from C# to this is just really confusing for me…

There’s a node called setViewTargetWithBlend , use that on the controller of the player, using that you can set any actor as the camera.