Hi
how to push the player forward using the float value of another blueprint?
Thanks
The basic issue you are struggling with is how to get a reference to the player char from the ocean and when to trigger it.
There are many ways to approach and solve this.
For example, add a box collision to the ocean. This enables OnHit event that provides the other object that was hit. This other object can be cast to your player char.
Best to watch a few of the intro videos on YouTube.