On Event I want the blueprint to be move. In blueprint my code is like this in the image. But When I get blueprint location, the location still at the original point. It moved the paper sprite in my blueprint only. That makes my game a big problem. Can u teach me how to move the whole blueprint instead of just move paper sprite?
P.S How to use FloatingPawnMovement?
You are moving just the component. If you look at the left side of your screenshot your sprite is a child of DefaultSceneRoot. You can do a few things:
You could drag the sprite on top of the default scene root to make it the new root.
Most per component functions have actor equivalents too, although I am not sure about Set All Physics Linear Velocity. You could try looking for that but I suggest doing the previous root replacement.