I have a pawn which detects overlap within certain areas around it, and is supposed to move in a straight line in the general direction of the player based on which side the player overlapped with, until colliding with player or wall.
The problem I’m having is moving the actual pawn. How does one go about constant movement of a pawn? Help would be greatly appreciated. Thanks.
I don’t, no. Would they be practical in this situation?
Okay thanks. That’s a start, but do you how would i go about constant linear movement until a certain condition is met, like collision?
Thanks for the input.
if your looking for constant movement in one direction you could use add offset connected to tick
Do you have any type of movement component? character movement, vehicle movement etc?
In my pass experience i believe i needed one of them in order to move the pawn around with moveAI
I would just have a bool change on col and set that bool on a branch to stop him from moving or make him move away from the collision.
No problem! hope you can complete it.
You need a pawn with a movement component in order for it to move, that way you can use AI move to as mentioned by RPGamer777. There aren’t many other ways you can do this.
Which movement component would you recommend?