Move Objects On Conveyor Belt UE5

You might have to excuse me, I tried again using a static mesh and it has the same problem of your project (Previously I tried placing the ThirdPersonCharacter thinking that it had the physics enabled by default, but it doesn’t, it’s just affected by gravity)

I’m trying to dig deeper in this, if physics is enabled it has problems even setting the actor location (not only adding world offset).
I’m really sorry for the assumption I made in my previous post!

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