I’ve looked on right click menu on selected static mesh,that is assigned to the wrong level, stuff happens in the complex sometimes thought process of design, but I see no way to do this. Deleting them would fix it, but then I lose work of placement for lining things up.
Ideas ?
You can just copy an object and then open your other map and paste it there.
AH , glad it was simple, glad I was able to save a lot of time , thinking there was some context menu for this but this works!
TY so much.
My 2 cents.
you loose (or risk loosing) some stuff with a copy paste.
depending, you may want to load the 2 levels alongside a temporary persistent level and move the parts via the Levels tab in order to preserve everything.
Copy-Paste working great, good to know tab option exists, still think object context menu would have been a lot easier,ty for input.