I want to move an object around a circular track, just like these platforms in mario.
How would I go about doing this in blueprint? In mario they move based on the player standing on them, I know how to do that, it’s actually getting them to follow the circle track that I don’t understand
Hello. In 3D, you can use the “Rotating Movement” in “add component” in the blueprint. You put the mesh away from the povô, and put the speed on the axis you want to rotate. The object will spin around the pivot. Do not work with 2D, I do not know if it works. I believe so.
OBS 1: It’s been a while since you asked, I think you must have figured out a way to do it already. But I will leave the answer in the same way, in the case of someone who does not know, come here, searching, as I did. :v