Move mesh on X axis using timeline - X being set to 0

I’m trying to move a static mesh on the X axis using a timeline and a lerp.

It is sort of working, the problem is that when I start it the X axis set to 0 and moved from there instead of it’s actual world location (which is something like -451).

Here is my blueprint setup.


Any ideas?

This worked for me, Movement on the Z axis.