Move Input not working with (-1,0,0) world direction

I suspect this has something to do with my pawns character movement component but I cannot pinpoint what exactly is causing this.

any advice would be great.

This is originally based on the Shinbi paragon character.

even more strange, if i hardcode scale to -1, my character moves, if i leave it to the input axis value (which starts at 0 until i press “s” key), and then make input axis “-1” character doesnt move.

Quick question, do you want to add -1 everytime or just set it to -1 as I can not see you taking -1 from current vector, just setting it to -1. But I can not see the entire BP.


on the input axis event node there is a “override parent bindings” which was unchecked!!!