Move foliage with static mesh

Hi everyone, I had a problem moving leaves with a static mesh. I tried to create a BP in which I would move the mesh and put foliage on it. However, the foliage does not move with the mesh from the BP. How can I glue it to the mesh? I also tried to make an animation and add the foliage directly to the animated object, but it didn’t work either. The only working option is to first combine all the meshes into one and then add it to the BP. But this is a bad option, since it is not possible to spawn objects during the game on this mesh. Pls help)

I have a similar problem. I painted some foliage over some static mesh, but now I have to reposition the mesh but the foliage does not follow. Is there any solution for this or I will have to move the foliage independently? I can’t select the mesh and the foliage the same time…

Foliage is instanced. The item locations are kept separate from whaver object It is on.

Hope this helps you. Everything turned out to be easier than it seems.Pre-convert foliage to meshsdf