Move comptonent to - wrong direction; Pausing/Unpausing

I’ve got two begginers issues:

I’m trying to make a simple blueprint:

  • when I approach at a mesh, i press E and then this object has to fly slowly into players direction (into players “eyes”), and then it will dissapere

I have set up this simple BP and it work, but for some, unknown for me, reason the mesh flies in the same direction (not the player himself). I can adjust that for rotating the BP in viewport, but… that’s not the way I want to solve it.


Here’s BP wich pauses the game, but unpausing won’t work.

I’m quiet begginner into BP but I know there must be simple solution for this, just don’t know how to bite it. Need some guidence, I’ll be really appreciated. :slight_smile: