Move Component when play enters

Hi LunarShadow, your branch is always set to True (Condition has a tick).
To can drag and drop your bool in and use it as a get node and hook it up with the branch Condition Pin.

Hey there, to start off I’m new to Unreal and I’m trying to learn Blueprints by playing with small Actors.
Right now this is what I’ve come up with to try and simulate an opening fence when the player steps into the collider. However, this is not working as it moves the fence to the left but there’s no motion when the player exits.

Idk how to properly set up an If this do that, else do this function.