"move component to" works in Unreal Editor but not in shipping game

I have a simple user widget, clicking on button is moving static mesh (2 of them) that are in bluprint.

all works fine when I am in Unreal editor and simulating.

but after packaging to shipping, it does not work. could anyone take a look at it at let me know what could we wrong ?

widget:

Bluprint:

Dominik

it’s weird. I got similar with OnBeginCursorOverlap. It’s also doesn’t work correctly only in shipping mode…