I’m trying to get my root mesh bone to move from point A to point B in a forward direction via an animation, ie. Front Roll.
I’ve tried enabling “EnableRootMotion” while actually having the animation move forward, yet it didn’t work. It would come back to its original point.
Are there any commands such as “Move Component To” to get this to work properly?
What I was thinking is getting the relative camera vector value and adding to that, I just don’t know how to carry that out. Help?