Move component to snapping

I have a small issue with my blueprint.
It’s a simple bridge mechanic that extends when the power is turned on.
However when the player toggles the power on and off quickly the bridge start snapping into place.

251267-ezgifcom-resize-1.gif

Any idea on how to fix this?

I believe it’s an issue with the MoveComponentTo - the node is simplifying a lot but it’s not very flexible. If I remember correctly, interrupting the movement causes what you’re experiencing. You might be able to get what you need by stopping and restarting it but that’s a lot of wires.

You will get a much more consistent and cleaner (!) solution with a Timeline + Lerp.

Just answered someone else’s question with this, so there goes my clipboard, use example:

https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/1465355-making-the-teleport-smooth-again?p=1465842#post1465842

Use Play & Reverse to get it working correctly - the Timeline will remember where you left off when switching directions.

Thank you!
I will definitely try it out

It works, thank you!