im not sure whats hard about this? ive already given you the solution… you have to tell it where to go. unreal determines it as world space and there for you should set up the object that you have with the proper node. for your move to location you need to plug in your characters world space you have it set up so it sends you to 0.100.0 in the world space. youll find it works after that. the other issue is that your casting to the bp of the pole not all bps of the pole which means your effectivly saying you only want one of the poles to work but your not telling unreal which one so it picks a random one.