Yes indeed “impact point” does the same exact thing as hit location.
I’m getting the latest update and I will try again. Maybe I need to make a scene actor that is a child of the capsule then make a static mesh the child of the actor.
Yes indeed “impact point” does the same exact thing as hit location.
I’m getting the latest update and I will try again. Maybe I need to make a scene actor that is a child of the capsule then make a static mesh the child of the actor.