Simply put I am trying to shoot a cable out of my character and then attach it to the wall.
I want to do this with a line trace from my character and use the hit result to determine where the end point in world space. then I want to set the location of that end point as the new static location for the end of the cable.
My problem here is that I am getting some very strange variances in my use case. I have a screenshot of the blueprint below. I get the location of the hit result from my line trace then i set the visibility of 2 components to true. i then move one of those components over to that location.
When I go to use it I would expect the hit result from the line trace will be the end location of the move component to portion. however it seems to be taking something else into account.
its off by a small amount here and if you turn your character it is now staticly floating in the same relative location to you as it was before. It sort of follows you around now.
if i shoot my line trace anywhere else then the components can end up completely behind me.
I’m not sure what else to try. This seems like it should just be working. Here is the setup of my character components. I have fiddled with this and got varying results but none that work the way i would expect them to.