I’m working on a movement component for vehicles, and for network replay / prediction - I need to be able to move the collision of the mesh independently of the visual mesh.
The issue here is that because of the variety of shapes with meshes - I can’t take a Character approach and use a simple collision shape for the collision. Instead I’m using mid-complex collision generated from the shape of the mesh. I’m hoping that I can offset the visual mesh from the collision for interpolation.
Anybody tried this, or had experience creating some kind of suitable component to handle the non-projectile collision?