Move Character with WASD, and rotate towards mouse cursor(like isometric shooter)

hi,
sure i will make you the screenshots in an hour or so then i should be back at my seat :slight_smile:

the input is straight from the third person template

cheers :vulcan_salute:

p.s. the character will strafe around the cursor position in a circle, if you dont want that there are some changes needed, because as soon as you strafe and the player should always face the mouse cursor it has to go in circles :slight_smile:

i would have the idea if you do not want that in case of strafe player is not allowed to face cursor and when strafing ends it will lerp to face the cursor position

i think you can leave that -1 multiplier for the vector :slight_smile: i thought in case of player position is negative and cursor position is negative ill add it negated but if it adds up the length should also work… this is just so it dont freaks out if your cursor is over the player

i will revisit it very soon, later