Hello!
This is exactly what I need.
Could you just post a picture of your enhanced input? I mean the context?
I’m not sure to use swizzle axis or scalar or whatever else…
The character moves ok forward and backward, but goes into circle when strafing.
Also here where you have vector multiplied by -1, I just have negate vector, thats the same right? Because I can’t get to multiply by float.
And it also appears that in one direction he strafes correct, the other he goes circular towards cursor.
Thanks