Hello I have some attack animations where I’d like to move my character forward a bit, I don’t want to use root motion and using launch character works but when I attack near a ledge the character will go flying.
Is there a way to move the character forward properly without using the above methods?
There are several ways to do this. One of the easier ways is to Set Actor Location via Timeline or Tick and feed in a Vector Lerp node calculating Actor’s starting position and desired Location, which should be set to the Actor’s Forward Vector + desired travel distance.
I tried using the timeline to lerp from the actors location to the actors forward vector + 200 it works at first but upon pressing the button again it just teleports me to that specific location.
Here’s something I’ve used in the past to nudge a character forward. The attack forward multiplier varied between 4 and 8 depending on how far I wanted the character to move. Experiment with the value and let me know if it works for you.
HI, i know it’s been a while since you posted this but i wanted to thank you because i lost too many hours this week trying to make root motion working, at the end i could not eneble it because of bones hierarchy, i was looking for an alternative (even if not perfect but that could just work) and this fixed everything, thank you again!