Hi, I’m making an FPS, and when i run my vehicle into another player, the vehicle stops, what do i need to do, to make the player get pushed and damaged from the vehicle??
Gets complicated, lots of different ways of doing it.
Simplest way is doing overlap events or velocity change events to trigger a ‘damage/push’. When triggered, apply an impulse to the other actor/object. You’ll need to set up the physics on the vehicles properly to respond to it.