I have an animation sequence (entering a car) with a start position and I want my BP third person controlled character to move to this exact position to start playing the animation.
I tried with “Simple Move to Location” but I have two issues with it. I have to create a navmesh for this simple task and the location and rotation is not perfect.
What do you think is the best approach to solve this situation?
Thanks for the answer. Yes, I did it but the problem is the location to reach is not perfect to start with the animation, I need also rotation control, I am trying to add a setlocation+lerp once it reach the location to fix this rotation issue.
You can attach a target point component or a simple sphere component to the car blueprint and set its location with respect to the car where the player should reach in order to play the animation.
You can set the rotation of the character to be same as the components rotation.
I think ‘Simple Move to Location’ might have a acceptance radius. Set it to a minimum value for accuracy. I’m not exactly sure as i’m on my mobile.
Hi, I’ve just upload a video that explains how to teleport the player to a position, play the animation, and disable his movement until the animation finishes.