Move Character parallel to wall

Hi like in topic how to move actor parallel to wall normal. From capsule Hit normal I’m taking normal and … how to calculate world direction when actor hits wall.

Parallel to a wall is actually perpendicular to the wall normal. You can take the Hit Normal and [Rotate Vector Around Axis] (rotate 90 or -90 degrees by Z axis) and use the result as the new direction.

Tried it but with no luck

It kind of does like this. Of course you’ll need to add some stuff to set the right direction and maybe make the rotation smooth, but this is the underlying idea.