So I am putting together some flight animations and was having trouble getting the character to fly in the direction. So right now I followed this tutorial
and it still does not seem to work. I am not using an event tick, instead it is when the character goes into flight that he is able to move freely. I have attached a photo of my blueprint so far.
Now the second part is when I go into flight, I disable “Use Controller Rotation Pitch” to allow the character to move freely with the camera because he is in a superman like pose, but then when I stop flying he is sideways in the air. The question is how would I realign him with the world z-axis?