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Move character in the direction of the camera

Hey all,

So I am putting together some flight animations and was having trouble getting the character to fly in the direction. So right now I followed this tutorial

https://answers.unrealengine.com/questions/283027/how-to-make-character-move-in-the-direction-camera.html

and it still does not seem to work. I am not using an event tick, instead it is when the character goes into flight that he is able to move freely. I have attached a photo of my blueprint so far.

Now the second part is when I go into flight, I disable “Use Controller Rotation Pitch” to allow the character to move freely with the camera because he is in a superman like pose, but then when I stop flying he is sideways in the air. The question is how would I realign him with the world z-axis?

Thanks,
Nathaniel Hill