Just this one time ;p Do not use a Character class for this. You’ll shoot a blaster in your own foot if you attempt to do this with a character. I’ll have you know you will not be able to control collision without going into C++. You’re stuck with that capsule.
Use a Pawn:
There will be no walking where this is heading.
Now that we have a fuller picture, there can be a myriad issue with movement in zeroG. Characters really are not meant for this kind of flying and you’d need to write a lot of stuff to make it behave like a spaceship. And you’d still never utilise 95% of the class features because it would be useless.
This could stop movement, for example:
The most mundane setup could look like so: