At least I think it’s a bug.
The problem that I have is, that even though the location and rotation is perfectly set up, the node somehow teleports, when Capsule Component selected, my character in the middle of the whole map for some reason.
When I select the node to teleport the mesh only, my character gets to the perfect position also correctly rotated, but obviously not the real Movement gets ported there, only the mesh.
I have seen someone else doing it in a tutorial and I followed it step by step as I saw that this person does not have that problem, and when I did set up that whole code with the Move Component To, it still did not work, even though
I had the EXACT same as in the video.
Is this a bug? Can someone help me with this?