I would like to implement FPP camera movement for pawn lying on a couch (at the beginning of the scene pawn lies on back and look at the ceiling). I don’t have mechanics to move only head so now whole skeletal mesh is moving when I move mouse. Camera is currently attached to socket in player’s head. What I want is to disable skeletal mesh movement in order to move camera view only(without changing mesh location). Is this possible?
Thanks in advance