Move camera view without moving skeletal mesh


I would like to implement FPP camera movement for pawn lying on a couch (at the beginning of the scene pawn lies on back and look at the ceiling). I don’t have mechanics to move only head so now whole skeletal mesh is moving when I move mouse. Camera is currently attached to socket in player’s head. What I want is to disable skeletal mesh movement in order to move camera view only(without changing mesh location). Is this possible?

Thanks in advance

Yes, if you change the camera components relative location & rotation, though this may lead to unexpected behaviour if you start moving the mesh afterwards, as the camera will be offset by the final relative location.