Hi guys,
I am currently trying to render some cinematic shots in Unreal Engine 5 in the City Sample with a tracked camera. For that I want to move some buildings in the background around. My problem is that they only load when the camera is near them. I read that the HLODs needs to be built but I don’t want to build the HLODs for the whole city when I am just moving a handfull of buildings. Is there a workaround? The moved buildings are completly visible and fine in the viewport, my problem just occurs in the sequencer or when playing the level.
Thanks in advance!