Hello,
I have encountered a problem where I dont know how to solve it or if I am even on the right track.
Here 3 Pictures to explain the Problem (attached).
We have a StaticMeshActor (the 3D Map with modelled Building). This Map has a Texture on it and gets cut out with a opacity mask so that it fits on the white Table.
Now what we want to do is:
The Opacity Mask should stay in place on the table and we want to move and scale the 3D Map around without affecting the opacity mask.
Our goal is that the user can interact with the map on the table (drag / scale / rotate).
Is a opacity mask even the best way to achieve this. I first thought booling out a StaticMeshActor with another 3D Object in the form of the table would be better but apperantly that only works with BSPs?