I want to develop a game similar to Flying preview, but i’m using a skeletal mesh instead of a static mesh as character.
I want to move and rotate my ship with one gamepad (the left one for example). I tryed any scripts, but they didn’t work.
I also tryed Sequence (as you can see in the photo) but still pretty buggy.
Can you help me?
Dont forget for a spaceship move forward will become moveright and moveright willbecome moveforward when you rotae 180degrees since Y/X doesnt change, add in Z and it becomes even more complicated so you have alot of checking to do.
Something like addLocalOffset(GetForwardVector) for both of them comes to mind a simple solution with the axis value multiplied by around 1-10x (you could even make it a varaible to change the speed).