Move and Rotate Sequencer

Now that 4.20 is live, I was testing this again. I was able to move the origin, but the animation still plays at the original origin(0,0,0). I’m not sure if there’s something that I’m missing. I do have the actors in the sequence transforms set as absolute. I’ve tried both using a origin actor and setting the transform directly, neither seems to move the actual sequence. I’d love to know what I’m missing(I’m sure its something stupid!).