I have an object that rotates along with my mouse, the camera is attached to it. Now I want the movement in the direction I rotated how would I go about that with axis inputs?
I replicated basic controls in the documentation, with
Another is to convert the rotation into the vectors you need.
Its a good idea to constrain any vectors/rotations you use to limit movement in just the direction you want.
e.g. Make sure the forward vector is only forward and not forward and up.
I believe the C++ versions of the First Person template or the ShooterGameExample do this, but I could be wrong.