Move an Ai navigation modification device

Hello guys, my first time asking something here,

On my island i am trying to create a situation where, when something happens it will move the Ai navigation modification device. my code is currently like this:

using { /Fortnite.com/Devices }

using { /Verse.org/Simulation }

using { /UnrealEngine.com/Temporary/SpatialMath }

using { /Verse.org/Simulation/Tags }

nav_volume_tag := class(tag){}

bomb_nav_manager := class(creative_device):

@editable

CheckInterval : float = 0.5



OnBegin<override>()<suspends> : void =

    loop:

        TaggedObjects := Self.FindCreativeObjectsWithTag(destructible_tag{})

        for (Prop : TaggedObjects):

            if (Box := creative_prop\[Prop\]):

                if (not Box.IsValid\[\]):

                    NavObjects := Self.FindCreativeObjectsWithTag(nav_volume_tag{})

                    for (NavObj : NavObjects):

                        if (NavVolume := volume_device\[NavObj\]):

                            BoxTransform := Box.GetTransform()

                            NavTransform := NavVolume.GetTransform()

                            if (Distance(BoxTransform.Translation, NavTransform.Translation) < 50.0):

                                \# Cria nova posição com mesmo X/Y mas Z=10.0

                                NewPosition := vector3{

                                    X := NavTransform.Translation.X,

                                    Y := NavTransform.Translation.Y,

                                    Z := 10.0

                                }

                                if (NavVolume.TeleportTo\[NewPosition, NavTransform.Rotation\]):

                                    Print("Navigation volume movido para Z=10 após box destruída")

        Sleep(CheckInterval)

Basically I have a prop that can be destroyed. on the same grid, same location, same position there is this AI modification navigation device. my Idea is: when the prop is destroyed that modification navigation device will move up, as if it is opening space for the BOT to walk. this prop is an obstacle for the BOT. I just added this AI modification Navigation device because I also dont want the bot to get to close from this box, so this is necessary.

I havent found anything in the documentation: https://dev.epicgames.com/documentation/en-us/fortnite/using-ai-navigation-modification-devices-in-fortnite-creative

The only thing I see is: This device has no events or functions.

Does it mean that I cant do anything with it but change the things on details? meaning that this device is always static?