How do I get an actor to move alone? towards a meaning in an infinite way. without the intervention of my character’s commands, and that it be in physical form. That is to say that if it encounters an obstacle, it crashes and changes direction.
when you create a “CHARACTER” you can use “AI MOVE TO” to achieve exactly that.
You’ll need to add to the level a “NAV MESH BOUNDS VOLUME”, it’s a cube that will calculate where a “CHARACTER” can and cannot move, hence the ability to change direction. a “NAV MESH BOUNDS VOLUME” will only calculate as obstacle objects that are properly set as such in their “NAVIGATION” section.
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Hey there @Hector40! If you need a way to have a character handle it’s own behaviours, you may want to look into behavior trees, unless you need something more light weight.
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Hello, thanks for answering, I didn’t understand well, I’m kind of a novice, I would just like to move that actor forward, could you show me graphically? thank you