I’m making a first person game; I’ve got an actor that’s going to spawn in the world, in this case it’s a pizza, with variables which affect which toppings are displayed. The variables are tracked by the actor blueprint and affect the score, so I want to try to make it consistent.
I want my main character to pick up the actor with a pizza peel/shovel, so the pizza actor with all of its variables (and toppings) are going to be placed in front of the first person camera. The main character is then going to move the pizza to another actor (in this case an oven), which is then going to set the location to the oven.
I can’t work out how to get this done, I’ve found tutorials for treating it like a physics actor, but I want it to be fairly rigid and not flopping around, spinning, and bumping into things; just a static mesh. Can anyone help?