MOve.ai hand issues

Anyone has been able to properly import move.ai fbx? The hands get all twisted

So the issue was the naming of the bones. When coming from move.ai, the bones are named 1:nameOfBone. I removes all the 1: and it worked.

I have this exact same issue. I’ve got the animation working, but I’m a very casual UE user and can’t work out where you locate and change the names of the bones?