Anyone has been able to properly import move.ai fbx? The hands get all twisted
So the issue was the naming of the bones. When coming from move.ai, the bones are named 1:nameOfBone. I removes all the 1: and it worked.
I have this exact same issue. I’ve got the animation working, but I’m a very casual UE user and can’t work out where you locate and change the names of the bones?
Hello. Can you please specify how did you resolve the problem? I have looked into both Move skeleton which comes with an animation and my metahuman skeletons. There is no such naming. Where do I look? I’m a beginner.
